I can't believe you do such great work with Wings3D. I looked at the program a while back and couldn't figure out how to use it. I think your work is some of the best on Renderosity. I have purchased almost all your World War II clothing sets and the "Magic Helmet". I use them to make Civilization III units for the people at Civfanatics.com.
One set I would really like to see from you one of these days is a World War II Japanese soldier complete with leg wraps. I have never seen anyone do leg wraps for Poser and would love to have a set done. A good pair of leg wraps would go a long way toward making World War I and World War II units.
Keep up the great work! I visit your Renderosity page every so often to see what your latest World War II products are and often end up purchasing them. :)
When you make a set of clothing for a figure like Michael 4, do you first import Micheal 4 into Wings3d and then model the clothing around him or do you do the clothing alone and then import the clothing figures into Poser and use the "Setup" room for making the clothing conform? Thanks.
Hi, I've been doing a little experimenting with Wings3D making stuff like backpacks, blanket rolls and canteens. I basically create the model in Wings3D and then export it as an OBJ. Next I import the OBJ into Poser. It seems like every model I make or import into Poser or whatever has pieces of the model which shoot off like ribbons into infinity. When I apply a texture to the model the ribbons go away but there are still anomalies in the model when I apply textures such as little squares that don't pick up the texture correctly. I'm wondering what causes these things and how to correct it. I assume you don't have the same problem with your props?
I too find your work very cool. I am using Wings 3D, and when I export then import an object from Wings to Poser, it shows up as almost transparent. Is there a way to work around this?
I can't believe you do such great work with Wings3D. I looked at the program a while back and couldn't figure out how to use it. I think your work is some of the best on Renderosity. I have purchased almost all your World War II clothing sets and the "Magic Helmet". I use them to make Civilization III units for the people at Civfanatics.com.
ResponderEliminarOne set I would really like to see from you one of these days is a World War II Japanese soldier complete with leg wraps. I have never seen anyone do leg wraps for Poser and would love to have a set done. A good pair of leg wraps would go a long way toward making World War I and World War II units.
Keep up the great work! I visit your Renderosity page every so often to see what your latest World War II products are and often end up purchasing them. :)
When you make a set of clothing for a figure like Michael 4, do you first import Micheal 4 into Wings3d and then model the clothing around him or do you do the clothing alone and then import the clothing figures into Poser and use the "Setup" room for making the clothing conform? Thanks.
ResponderEliminarHi, I've been doing a little experimenting with Wings3D making stuff like backpacks, blanket rolls and canteens. I basically create the model in Wings3D and then export it as an OBJ. Next I import the OBJ into Poser. It seems like every model I make or import into Poser or whatever has pieces of the model which shoot off like ribbons into infinity. When I apply a texture to the model the ribbons go away but there are still anomalies in the model when I apply textures such as little squares that don't pick up the texture correctly. I'm wondering what causes these things and how to correct it. I assume you don't have the same problem with your props?
ResponderEliminarThanks
I too find your work very cool. I am using Wings 3D, and when I export then import an object from Wings to Poser, it shows up as almost transparent. Is there a way to work around this?
ResponderEliminar